hi Jan,
 
The base of the water is Frank Dodd's VSL shader. I than use a
tranparencymap to let the water fade into the photographed water of a
background image.
 
Regards,
 
        Frank Bueters


  _____  

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jan Schmitz
Verzonden: woensdag 6 februari 2008 16:26
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: website


On 06/02/2008, Frank Bueters <[EMAIL PROTECTED]> wrote: 


Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

        Frank Bueters





Hi Frank

wow :) That's great stuff! You have really nice design ideas.
The architectural renderings are my favorites.

How did you do the nice water?

Best regards,
Jan



Reply via email to