hi Jan, The base of the water is Frank Dodd's VSL shader. I than use a tranparencymap to let the water fade into the photographed water of a background image. Regards, Frank Bueters
_____ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: woensdag 6 februari 2008 16:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: website On 06/02/2008, Frank Bueters <[EMAIL PROTECTED]> wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Hi Frank wow :) That's great stuff! You have really nice design ideas. The architectural renderings are my favorites. How did you do the nice water? Best regards, Jan