Hey Neil:-) great! Such problems solve it very fast... yes, of course, I have 
found it... I am blind, some times:-))), 
I will change my glass textures as soon as I can, my dog is calling after me 
:-) , see you, Frank, best thanks for the tipp!

-----Ursprüngliche Nachricht-----
Von: user-list@light.realsoft3d.com
Gesendet: 15.05.08 18:58:46
An: <user-list@light.realsoft3d.com>
Betreff: Re: picture I have forgotten... :-)

Rendering settings are easy enough .... see JPG attached.

Activate "Preview" in VSL Editor to show results when tweaking the 
specularity function.

Neil Cooke

----- Original Message ----- 
From: "Frank Brübach" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Friday, May 16, 2008 4:41 AM
Subject: Re: picture I have forgotten... :-)


> Dear neil:-) thank you! good advice. - "how to do that?": you have said: 
> "increase the recursion
> level of your render" to stop the glass/glass turning dark... Perhaps I 
> haven't looked at it...
>
> the other side you are right it might be a "specularity" problem and I 
> have to finetuning it for my glass textures... I built some new vsl 
> textures with glass to become some day an "ice" structure... I will solve 
> the glass/glass problem and send it to here :-) this area of vsl and 
> glassy textures are new for me, but I see the possibilities and I like 
> glass, gold, chrome and such shining materials... servus, bye, Frank
>
> -----Ursprüngliche Nachricht-----
> Von: user-list@light.realsoft3d.com
> Gesendet: 15.05.08 18:34:57
> An: <user-list@light.realsoft3d.com>
> Betreff: Re: picture I have forgotten... :-)
>
> I'm sure you have tried this but just in case ... increase the recursion
> level of your render to stop the glass/glass turning dark. Tweak the
> specularity of the glass material in VSL editor to get the degree of
> sharpness and specular brightness you prefer.
>
> Neil Cooke
>
>
> ----- Original Message ----- 
> From: "Frank Brübach" <[EMAIL PROTECTED]>
> To: <user-list@light.realsoft3d.com>
> Sent: Friday, May 16, 2008 4:30 AM
> Subject: RE: picture I have forgotten... :-)
>
>
> dear robert, cylinders are not hollow... ;-) I have done some exercises 
> with
> glassy textures (vsl and stand rs original textures). - I have used for 
> this
> scene two textures: brushing and glass but I have seen the different when 
> I
> have included a sphere behind it... two textures becomes for me dark
> reflected (glassy structures) and perhaps it's quite normal...
>
> but glass with glass becomes dark section they crossing each other...
> I will make more exercises with glassy textures and objects so I can find
> out where is my visual problem of the objects...
>
> sometimes the objects shining nearly invisible sometimes only the back
> object lying behind the first object with glassy structures... must 
> laugh...
> :-) not so easy to understand...
>
> best wishes, Frank
>
> -----Ursprüngliche Nachricht-----
> Von: user-list@light.realsoft3d.com
> Gesendet: 15.05.08 18:08:36
> An: <user-list@light.realsoft3d.com>
> Betreff: RE: picture I have forgotten... :-)
>
> Have you tried to make the cylinders hollow? That would definitely reduce
> the effect.
>
> Beste gruesse,
> Robert
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Frank Brübach
> Verzonden: donderdag 15 mei 2008 18:05
> Aan: user-list@light.realsoft3d.com
> Onderwerp: picture I have forgotten... :-)
>
> dear rs friends:-) how can I avoid the double through shining (don't know
> the right word in english, sorry) of glassy textures? I mean my both
> cylinder objects right side in my scene... I have attached it... best
> regards, frank
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