I overlooked that animation - thanks for the reminder!
Nice to know its output (.obj I assume) is useful to RS, on paper it's ok but 
you never know how it turns out in practice.


Thanks and great work with the flipbook too,

-Mark H

  Hi Mark,

  have a look here:
  http://the-final.com/privates/realsoft/
  ->Displacement Test folder
  XVid Avi

  As mentioned before, maps done with 3D Coat.
  It's working very well with 3D Coat.
  The build in UV-Generator of 3D Coat works like a charm ;-)
  Z-Brush, too, but Z-Brush is more expensive.
  Z-Brush is faster, much faster on my machine,
  but on the other hand the 3D Coat voxel sculpting is very funny,
  and the result of the voxel sculpting can be exported
  as a  perfect quadrangulated poly surface.

  Both programs are the money worth in my opinion,
  but if you need only displacement maps, maybe 3D Coat
  is enough at the moment for you.

  My 5 Cents.

  Matthias

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