Have you tried outputing fade to a custom channel and then using this channel 
instead of the original fade channel?
I have no clue if this could work, but perhaps it will?


Greets

Martin


-------- Original-Nachricht --------
> Datum: Sat, 19 Feb 2011 08:19:06 -0500
> Von: Jean-Sebastien Perron <j...@neuroworld.ws>
> An: user-list@light.realsoft3d.com
> Betreff: Re: Not all channels are created equal.

> It does not work.
> Fade cannot be used as a driver for a choreography. Why?
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws
> 
> On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
> > Better try "above"....
> > If I'm right RS is working "hierarchical" in the "trees".
> >
> > Matthias
> >
> >
> > ----- Original Message -----
> > From: "Jean-Sebastien Perron"<j...@neuroworld.ws>
> > To:<user-list@light.realsoft3d.com>
> > Sent: Saturday, February 19, 2011 6:01 AM
> > Subject: BUG : Not all channels are created equal.
> >
> >
> >> In the keyframer object inside the choreography window :
> >> If you chose the Fade channel as an input to replace time as the driver
> >> for a choreography it will not work.
> >> If you chose a channel that is updated in the user interface such as
> any
> >> transformation channels, it will work.
> >>
> >> It's like not all channels are computed in the user interface, only the
> >> one needed.
> >> Fade is only updated when rendering. Am I right?
> >>
> >> Does the order matter? Must the controller be above the other keyframer
> >> in the choreography window?
> >>
> >> Also, if you press the play button, the properties window will not
> >> update the values in realtime.
> >> Only if you move the slider.
> >>
> >> Jean-Sebastien Perron
> >> www.NeurWorld.ws
> >>
> >

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