Hi Jean-Sebastien,

can you post an example scene, or a link to the scene :-?

Matthias


----- Original Message ----- 
From: "Arjo Rozendaal" <arjo.rozend...@xs4all.nl>
To: <user-list@light.realsoft3d.com>
Sent: Saturday, February 26, 2011 11:23 AM
Subject: RE: 2 normal bump mapping doesn't mix


> ok then I was wrong.
> 
>> -----Oorspronkelijk bericht-----
>> Van: owner-l...@light.realsoft3d.com [mailto:owner-
>> l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
>> Verzonden: zaterdag 26 februari 2011 1:45
>> Aan: user-list@light.realsoft3d.com
>> Onderwerp: Re: 2 normal bump mapping doesn't mix
>> 
>> Not to be a party crasher, but with StrataCX it does.
>> 
>> Jean-Sebastien Perron
>> www.NeuroWorld.ws
>> 
>> On 11-02-25 06:27 PM, Arjo Rozendaal wrote:
>> > Mixing two normal maps doesn't sound logical to me.
>> > Maybe I'm completely wrong, but this is how I understood the
>> differences
>> > between normal and bump maps:
>> > A bump map is based on rather simple data.
>> > It's easy to add, subtract or multiply the value of grey scale
>> pixels.
>> > Normal maps however rotate the normals of the polygons depending on
>> > different colors in the map.
>> > You cannot use math in the same way as on bump maps.
>> >
>> >> -----Oorspronkelijk bericht-----
>> >> Van: owner-l...@light.realsoft3d.com [mailto:owner-
>> >> l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
>> >> Verzonden: vrijdag 25 februari 2011 21:13
>> >> Aan: user-list@light.realsoft3d.com
>> >> Onderwerp: 2 normal bump mapping doesn't mix
>> >>
>> >> I have a dirt shader + texture with a += BumpNormal(texture).
>> >> Also a stripe shader + texture with a += BumpNormal(texture).
>> >>
>> >> Object
>> >>       mymodel
>> >>       spheremapping(dirt)
>> >>       planarmapping(stripes)
>> >>
>> >> It does not work. What am I doing wrong?
>> >>
>> >> Jean-Sebastien Perron
>> >> www.NeuroWorld.ws
>> >
> 
>

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