Hi Jean-Sebastien, can you post an example scene, or a link to the scene :-?
Matthias ----- Original Message ----- From: "Arjo Rozendaal" <arjo.rozend...@xs4all.nl> To: <user-list@light.realsoft3d.com> Sent: Saturday, February 26, 2011 11:23 AM Subject: RE: 2 normal bump mapping doesn't mix > ok then I was wrong. > >> -----Oorspronkelijk bericht----- >> Van: owner-l...@light.realsoft3d.com [mailto:owner- >> l...@light.realsoft3d.com] Namens Jean-Sebastien Perron >> Verzonden: zaterdag 26 februari 2011 1:45 >> Aan: user-list@light.realsoft3d.com >> Onderwerp: Re: 2 normal bump mapping doesn't mix >> >> Not to be a party crasher, but with StrataCX it does. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >> On 11-02-25 06:27 PM, Arjo Rozendaal wrote: >> > Mixing two normal maps doesn't sound logical to me. >> > Maybe I'm completely wrong, but this is how I understood the >> differences >> > between normal and bump maps: >> > A bump map is based on rather simple data. >> > It's easy to add, subtract or multiply the value of grey scale >> pixels. >> > Normal maps however rotate the normals of the polygons depending on >> > different colors in the map. >> > You cannot use math in the same way as on bump maps. >> > >> >> -----Oorspronkelijk bericht----- >> >> Van: owner-l...@light.realsoft3d.com [mailto:owner- >> >> l...@light.realsoft3d.com] Namens Jean-Sebastien Perron >> >> Verzonden: vrijdag 25 februari 2011 21:13 >> >> Aan: user-list@light.realsoft3d.com >> >> Onderwerp: 2 normal bump mapping doesn't mix >> >> >> >> I have a dirt shader + texture with a += BumpNormal(texture). >> >> Also a stripe shader + texture with a += BumpNormal(texture). >> >> >> >> Object >> >> mymodel >> >> spheremapping(dirt) >> >> planarmapping(stripes) >> >> >> >> It does not work. What am I doing wrong? >> >> >> >> Jean-Sebastien Perron >> >> www.NeuroWorld.ws >> > > >