It's now working.

The bump was set to 0.0 on the stripe shader.
Don't understand, because they were both working individually.
But when added together they stopped working?
And the cause of the problem was the bump at 0.0???

Anyway, I knew it was possible to move normal twice shader on top of shader.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-26 11:38 AM, Jean-Sebastien Perron wrote:
No I can't, the project is confidential (NDA).
Not to mention the time I don't have.

All I need is to map a shader with small pebble bump.
Then map another shader with a bump stripe over the same object.
Using the normal not displacement.

Jean-Sebastie Perron
www.NeuroWorld.ws

On 11-02-26 10:15 AM, Matthias Kappenberg wrote:
Hi Jean-Sebastien,

can you post an example scene, or a link to the scene :-?

Matthias


----- Original Message -----
From: "Arjo Rozendaal"<[email protected]>
To:<[email protected]>
Sent: Saturday, February 26, 2011 11:23 AM
Subject: RE: 2 normal bump mapping doesn't mix


ok then I was wrong.

-----Oorspronkelijk bericht-----
Van: [email protected] [mailto:owner-
[email protected]] Namens Jean-Sebastien Perron
Verzonden: zaterdag 26 februari 2011 1:45
Aan: [email protected]
Onderwerp: Re: 2 normal bump mapping doesn't mix

Not to be a party crasher, but with StrataCX it does.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-25 06:27 PM, Arjo Rozendaal wrote:
Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the
differences
between normal and bump maps:
A bump map is based on rather simple data.
It's easy to add, subtract or multiply the value of grey scale
pixels.
Normal maps however rotate the normals of the polygons depending on
different colors in the map.
You cannot use math in the same way as on bump maps.

-----Oorspronkelijk bericht-----
Van: [email protected] [mailto:owner-
[email protected]] Namens Jean-Sebastien Perron
Verzonden: vrijdag 25 februari 2011 21:13
Aan: [email protected]
Onderwerp: 2 normal bump mapping doesn't mix

I have a dirt shader + texture with a += BumpNormal(texture).
Also a stripe shader + texture with a += BumpNormal(texture).

Object
       mymodel
       spheremapping(dirt)
       planarmapping(stripes)

It does not work. What am I doing wrong?

Jean-Sebastien Perron
www.NeuroWorld.ws



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