http://the-final.com/privates/chor_window.mov
What should it show: Choreography window... How to "STRG-CLICK" to disable chors/keyframer... Why should be a keyframer disabled? If you like to edit animated objects, it's better to disable the assigned animations. Because if you don't disable them, you'll get "Translators" for every edit step on the object in the chor-window... And that can give a great confusion on whats going on in animations.... Once you're familar with the "Translators" and more than one "Keyframer" you can get nice results, while setting up some basic animations and translators and you only have to modify their weights to blend between "animation sets".... Matthias ----- Original Message ----- From: "Jean-Sebastien Perron" <[email protected]> To: <[email protected]> Sent: Sunday, February 27, 2011 12:53 AM Subject: Well, I did everything I could. Now it's time to cancel the project. > As soon as I create the 4th keyframe in the animation of a mechanical arm. > Only Rotation is animated no scale. > It look ok, until I press the play button. > The animated solid object deform itself. > Worst, I does't come back to initial position at image 0. > > Back tracked form another file and still doing the same thing. > > Well, I guess I did everything I could. > Now it's time to cancel the whole project. > Don't have the time to restart in another application. > > I am gonna eat some serious shit from my client. > He's gonna need to cancel his appointment with a big suitcase. > > Jean-Sebastien Perron > www.CombadZ.com > > On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote: >> Don't tell me that playing with the scale of the object during >> modeling phase affect object space. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >
