Ok, I can have a deeper look at it, if you like. Sounds very strange to mee.
Matthias ----- Original Message ----- From: "Jean-Sebastien Perron" <[email protected]> To: <[email protected]> Sent: Sunday, February 27, 2011 4:35 PM Subject: Re: Well, I did everything ... last one... > Thanks Matthias, > > I checked again, nothing abnormal in the choreography window. > Deleted all the translate and observed your file. I found nothing unusual. > > The problem is that as soon as my arm is animated it deform the > whole arm. > And if I return to frame 0, it does not return to normal position and > the object is still deformed. > Like it was part of a non uniform scale. And if it was, I would have > seen it as soon as I rotate each part of the mechanical arm and It's > working perfectly. > > I checked all my levels that are used as axis and some of them have > non uniform scale. > I don't know why because I did not set it myself. Also there was a scew > that was set to 0 0 13, but when set back to 0 0 0 it did not resolve > the problem. > > I will check with my client if I can send you the scene without the > confidential material. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > On 11-02-27 08:52 AM, Matthias Kappenberg wrote: >> http://the-final.com/privates/chor_window.mov >> >> What should it show: >> >> Choreography window... >> How to "STRG-CLICK" to disable chors/keyframer... >> >> Why should be a keyframer disabled? >> If you like to edit animated objects, it's better to disable >> the assigned animations. Because if you don't disable them, >> you'll get "Translators" for every edit step on the object >> in the chor-window... >> >> And that can give a great confusion on whats going on in >> animations.... >> >> Once you're familar with the "Translators" and more than one >> "Keyframer" you can get nice results, while setting up some >> basic animations and translators and you only have to modify >> their weights to blend between "animation sets".... >> >> Matthias >> >> >> ----- Original Message ----- >> From: "Jean-Sebastien Perron"<[email protected]> >> To:<[email protected]> >> Sent: Sunday, February 27, 2011 12:53 AM >> Subject: Well, I did everything I could. Now it's time to cancel the project. >> >> >>> As soon as I create the 4th keyframe in the animation of a mechanical arm. >>> Only Rotation is animated no scale. >>> It look ok, until I press the play button. >>> The animated solid object deform itself. >>> Worst, I does't come back to initial position at image 0. >>> >>> Back tracked form another file and still doing the same thing. >>> >>> Well, I guess I did everything I could. >>> Now it's time to cancel the whole project. >>> Don't have the time to restart in another application. >>> >>> I am gonna eat some serious shit from my client. >>> He's gonna need to cancel his appointment with a big suitcase. >>> >>> Jean-Sebastien Perron >>> www.CombadZ.com >>> >>> On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote: >>>> Don't tell me that playing with the scale of the object during >>>> modeling phase affect object space. >>>> >>>> Jean-Sebastien Perron >>>> www.NeuroWorld.ws >>>> >> >
