Ok, I can have a deeper look at it, if you like.
Sounds very strange to mee.

Matthias

----- Original Message ----- 
From: "Jean-Sebastien Perron" <[email protected]>
To: <[email protected]>
Sent: Sunday, February 27, 2011 4:35 PM
Subject: Re: Well, I did everything ... last one...


> Thanks Matthias,
> 
>      I checked again, nothing abnormal in the choreography window.
> Deleted all the translate and observed your file. I found nothing unusual.
> 
>     The problem is that as soon as my arm is animated it deform the 
> whole arm.
> And if I return to frame 0, it does not return to normal position and 
> the object is still deformed.
> Like it was part of a non uniform scale. And if it was, I would have 
> seen it as soon as I rotate each part of the mechanical arm and It's 
> working perfectly.
> 
>     I checked all my levels that are used as axis and some of them have 
> non uniform scale.
> I don't know why because I did not set it myself. Also there was a scew 
> that was set to 0 0 13, but when set back to 0 0 0 it did not resolve 
> the problem.
> 
>     I will check with my client if I can send you the scene without the 
> confidential material.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws
> 
> On 11-02-27 08:52 AM, Matthias Kappenberg wrote:
>> http://the-final.com/privates/chor_window.mov
>>
>> What should it show:
>>
>> Choreography window...
>> How to "STRG-CLICK" to disable chors/keyframer...
>>
>> Why should be a keyframer disabled?
>> If you like to edit animated objects, it's better to disable
>> the assigned animations. Because if you don't disable them,
>> you'll get "Translators" for every edit step on the object
>> in the chor-window...
>>
>> And that can give a great confusion on whats going on in
>> animations....
>>
>> Once you're familar with the "Translators" and more than one
>> "Keyframer" you can get nice results, while setting up some
>> basic animations and translators and you only have to modify
>> their weights to blend between "animation sets"....
>>
>> Matthias
>>
>>
>> ----- Original Message -----
>> From: "Jean-Sebastien Perron"<[email protected]>
>> To:<[email protected]>
>> Sent: Sunday, February 27, 2011 12:53 AM
>> Subject: Well, I did everything I could. Now it's time to cancel the project.
>>
>>
>>> As soon as I create the 4th keyframe in the animation of a mechanical arm.
>>> Only Rotation is animated no scale.
>>> It look ok, until I press the play button.
>>> The animated solid object deform itself.
>>> Worst, I does't come back to initial position at image 0.
>>>
>>> Back tracked form another file and still doing the same thing.
>>>
>>> Well, I guess I did everything I could.
>>> Now it's time to cancel the whole project.
>>> Don't have the time to restart in another application.
>>>
>>> I am gonna eat some serious shit from my client.
>>> He's gonna need to cancel his appointment with a big suitcase.
>>>
>>> Jean-Sebastien Perron
>>> www.CombadZ.com
>>>
>>> On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote:
>>>> Don't tell me that playing with the scale of the object during
>>>> modeling phase affect object space.
>>>>
>>>> Jean-Sebastien Perron
>>>> www.NeuroWorld.ws
>>>>
>>
>

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