Hi
The Normalize Tool is just below the 'Select Window', in the 'MiscTools'
client window !
and in the docs its here...
reference/realsoft3d/tools/miscellaneous/Normalize.html
or just F1 when hover over the Normalize Tool icon..
Btw to fix that little example you gave of the Cube inside a level...(if
forgetting to use the 'Normalize' Tool before animating..)
1. Select the Animated (Rotating) Cube.
2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0
chor.
3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the
'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and
Skew back to 0, 0, 0...
4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale'
Tool on it.
5. Set the 'Chor' Cycle field back to the 'keyfr' chor again.
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Common tell me how or where in the manual.
Jean-Sebastien Perron
On 11-02-28 01:09 AM, K-UDA wrote:
Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA
Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it
should)
Animate the rotation of the cube (while keyframing it will not deform,
but if you press the play button it will)
The math in RS are inconsistent and this is very dangerous and
confusing.
----------------------------------
That does not explain why there are scaling in my axis level, I did not
put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 it
does not resolve the problem.
Also it's not explaining why in my project it's not returning back to
it's original position at frame 0.
Jean-Sebastien Perron
www.NeuroWorld.ws