Hello,
as I know euclideon engine is not volume based, the objects are represented
by surfaces made out of pixels (point clouds) no volumes. In an interview
with one of the developers he showed this demo flying around in real time on
a laptop. I am not sure how it works only my speculations, think they found
a way to bypass anything with polygons and take use of the tremendous pixel
fill rates of modern GPUs. If I am right, it's a little while I seen it on
TV, he said the engine is scalable and will produce constant load at any
frame at the hardware. BUT, all this may be a fake, I never seen more than
this demo and images at their homepage and this demo and images are several
years old. At their homepage you can only read "Aug 04 in News", the
elephant images shows in its properties, 01-Aug-11, Adobe Photoshop.
Regards
Marc
-----Original Message-----
From: Jouni Hätinen
Sent: 27 May, 2012 23:27
To: [email protected]
Subject: Re: Unlimited Real-time rendering technology...
Hi,
Voxels stored in octrees are pretty usual in medical science where you
need a true 3D representation of an image. However, the data
structures are too heavy to be modified in real-time, so it's
impossible to make any animations (unless they're pre-rendered).
I don't understand why those guys try to market the Unlimited Detail
system for games. Drawable voxels will not appear in the gaming world
before we get some revolution in either RAM sizes or SSD speeds. It's
just too heavy for anything other than static scenes. Voxels in a pure
3D bitmap are used in some games to store the shape of environments,
but that's about it.
Br,
Jouni
2012/5/27 <[email protected]>:
Hello,
I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
can zoom in and zoom in and have all the details not lost, but otoh the
only
thing I’ve seen until now are static scenes nothing with animation. Here’s
the link http://www.euclideon.com/ . Not much information about how it
works, in TV they said something about point clouds, if I am right, it’s a
time ago.
From: Juha Mukari
Sent: 27 May, 2012 13:25
To: [email protected]
Subject: Unlimited Real-time rendering technology...
I started to think that, does realsoft already have something similar?
Metaballs with procedural rendering (
http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
Here's video from unlimited real-time rendering:
http://www.youtube.com/watch?v=UKUuUvDSXk4
it looks like they have something similar... 3d sprites or something like
that.