Thank you very much for this link. Fake was the wrong word in my last mail, “I Want to Believe”. I am a gamer and I may profit first from this new technology. Let’s see what the future brings. From: Juha Mukari Sent: 28 May, 2012 19:16 To: [email protected] Subject: RE: Unlimited Real-time rendering technology...
Here's video clip where they are saying that yes it can be used for animation: http://www.youtube.com/watch?feature=player_detailpage&v=JVB1ayT6Fdc#t=314s But sure, it can be also scam. > From: [email protected] > To: [email protected] > Subject: Re: Unlimited Real-time rendering technology... > Date: Mon, 28 May 2012 17:01:51 +0200 > > Hello, > as I know euclideon engine is not volume based, the objects are represented > by surfaces made out of pixels (point clouds) no volumes. In an interview > with one of the developers he showed this demo flying around in real time on > a laptop. I am not sure how it works only my speculations, think they found > a way to bypass anything with polygons and take use of the tremendous pixel > fill rates of modern GPUs. If I am right, it's a little while I seen it on > TV, he said the engine is scalable and will produce constant load at any > frame at the hardware. BUT, all this may be a fake, I never seen more than > this demo and images at their homepage and this demo and images are several > years old. At their homepage you can only read "Aug 04 in News", the > elephant images shows in its properties, 01-Aug-11, Adobe Photoshop. > Regards > Marc > > -----Original Message----- > From: Jouni Hätinen > Sent: 27 May, 2012 23:27 > To: [email protected] > Subject: Re: Unlimited Real-time rendering technology... > > Hi, > > Voxels stored in octrees are pretty usual in medical science where you > need a true 3D representation of an image. However, the data > structures are too heavy to be modified in real-time, so it's > impossible to make any animations (unless they're pre-rendered). > > I don't understand why those guys try to market the Unlimited Detail > system for games. Drawable voxels will not appear in the gaming world > before we get some revolution in either RAM sizes or SSD speeds. It's > just too heavy for anything other than static scenes. Voxels in a pure > 3D bitmap are used in some games to store the shape of environments, > but that's about it. > > > Br, > Jouni > > > > > 2012/5/27 <[email protected]>: > > Hello, > > I’ve seen it a year ago in a German computer TV show. Looks fantastic, you > > can zoom in and zoom in and have all the details not lost, but otoh the > > only > > thing I’ve seen until now are static scenes nothing with animation. Here’s > > the link http://www.euclideon.com/ . Not much information about how it > > works, in TV they said something about point clouds, if I am right, it’s a > > time ago. > > > > From: Juha Mukari > > Sent: 27 May, 2012 13:25 > > To: [email protected] > > Subject: Unlimited Real-time rendering technology... > > > > I started to think that, does realsoft already have something similar? > > Metaballs with procedural rendering ( > > http://www.realsoft.fi/manual/manual/modeling/metaball.html ): > > > > Here's video from unlimited real-time rendering: > > http://www.youtube.com/watch?v=UKUuUvDSXk4 > > it looks like they have something similar... 3d sprites or something like > > that. >
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