Thank you very much for this link. Fake was the wrong word in my last mail, “I 
Want to Believe”. I am a gamer and I may profit first from this new technology. 
 Let’s see what the future brings.
From: Juha Mukari 
Sent: 28 May, 2012 19:16
To: [email protected] 
Subject: RE: Unlimited Real-time rendering technology...



Here's video clip where they are saying that yes it can be used for animation: 
http://www.youtube.com/watch?feature=player_detailpage&v=JVB1ayT6Fdc#t=314s

But sure, it can be also scam.


> From: [email protected]
> To: [email protected]
> Subject: Re: Unlimited Real-time rendering technology...
> Date: Mon, 28 May 2012 17:01:51 +0200
> 
> Hello,
> as I know euclideon engine is not volume based, the objects are represented 
> by surfaces made out of pixels (point clouds) no volumes. In an interview 
> with one of the developers he showed this demo flying around in real time on 
> a laptop. I am not sure how it works only my speculations, think they found 
> a way to bypass anything with polygons and take use of the tremendous pixel 
> fill rates of modern GPUs. If I am right, it's a little while I seen it on 
> TV, he said the engine is scalable and will produce constant load at any 
> frame at the hardware. BUT, all this may be a fake, I never seen more than 
> this demo and images at their homepage and this demo and images are several 
> years old. At their homepage you can only read "Aug 04 in News", the 
> elephant images shows in its properties, 01-Aug-11, Adobe Photoshop.
> Regards
> Marc
> 
> -----Original Message----- 
> From: Jouni Hätinen
> Sent: 27 May, 2012 23:27
> To: [email protected]
> Subject: Re: Unlimited Real-time rendering technology...
> 
> Hi,
> 
> Voxels stored in octrees are pretty usual in medical science where you
> need a true 3D representation of an image. However, the data
> structures are too heavy to be modified in real-time, so it's
> impossible to make any animations (unless they're pre-rendered).
> 
> I don't understand why those guys try to market the Unlimited Detail
> system for games. Drawable voxels will not appear in the gaming world
> before we get some revolution in either RAM sizes or SSD speeds. It's
> just too heavy for anything other than static scenes. Voxels in a pure
> 3D bitmap are used in some games to store the shape of environments,
> but that's about it.
> 
> 
> Br,
> Jouni
> 
> 
> 
> 
> 2012/5/27 <[email protected]>:
> > Hello,
> > I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
> > can zoom in and zoom in and have all the details not lost, but otoh the 
> > only
> > thing I’ve seen until now are static scenes nothing with animation. Here’s
> > the link http://www.euclideon.com/ . Not much information about how it
> > works, in TV they said something about point clouds, if I am right, it’s a
> > time ago.
> >
> > From: Juha Mukari
> > Sent: 27 May, 2012 13:25
> > To: [email protected]
> > Subject: Unlimited Real-time rendering technology...
> >
> > I started to think that, does realsoft already have something similar?
> > Metaballs with procedural rendering (
> > http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
> >
> > Here's video from unlimited real-time rendering:
> > http://www.youtube.com/watch?v=UKUuUvDSXk4
> > it looks like they have something similar... 3d sprites or something like
> > that.
> 

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