On Sun, Mar 12, 2017 at 12:23 AM, Avi Kivity <a...@scylladb.com> wrote:
> > > On 03/12/2017 12:19 AM, Kant Kodali wrote: > > My response is inline. > > On Sat, Mar 11, 2017 at 1:43 PM, Avi Kivity <a...@scylladb.com> wrote: > >> There are several issues at play here. >> >> First, a database runs a large number of concurrent operations, each of >> which only consumes a small amount of CPU. The high concurrency is need to >> hide latency: disk latency, or the latency of contacting a remote node. >> > > *Ok so you are talking about hiding I/O latency. If all these I/O are > non-blocking system calls then a thread per core and callback mechanism > should suffice isn't it?* > > > > Scylla uses a mix of user-level threads and callbacks. Most of the code > uses callbacks (fronted by a future/promise API). SSTable writers > (memtable flush, compaction) use a user-level thread (internally > implemented using callbacks). The important bit is multiplexing many > concurrent operations onto a single kernel thread. > > > This means that the scheduler will need to switch contexts very often. A >> kernel thread scheduler knows very little about the application, so it has >> to switch a lot of context. A user level scheduler is tightly bound to the >> application, so it can perform the switching faster. >> > > *sure but this applies in other direction as well. A user level scheduler > has no idea about kernel level scheduler either. There is literally no > coordination between kernel level scheduler and user level scheduler in > linux or any major OS. It may be possible with OS's that support scheduler > activation(LWP's) and upcall mechanism. * > > > There is no need for coordination, because the kernel scheduler has no > scheduling decisions to make. With one thread per core, bound to its core, > the kernel scheduler can't make the wrong decision because it has just one > choice. > > > *Even then it is hard to say if it is all worth it (The research shows > performance may not outweigh the complexity). Golang problem is exactly > this if one creates 1000 go routines/green threads where each of them is > making a blocking system call then it would create 1000 kernel threads > underneath because it has no way to know that the kernel thread is blocked > (no upcall). * > > > All of the significant system calls we issue are through the main thread, > either asynchronous or non-blocking. > > *And in non-blocking case I still don't even see a significant performance > when compared to few kernel threads with callback mechanism.* > > > We do. > > > * If you are saying user level scheduling is the Future (perhaps I would > just let the researchers argue about it) As of today that is not case else > languages would have had it natively instead of using third party > frameworks or libraries. * > > > User-level scheduling is great for high performance I/O intensive > applications like databases and file systems. It's not a general solution, > and it involves a lot of effort to set up the infrastructure. However, for > our use case, it was worth it. > *Even with I/O intensive applications it is very much debatable. The numbers I had seen aren't convincing at all. * > > > > >> There are also implications on the concurrency primitives in use (locks >> etc.) -- they will be much faster for the user-level scheduler, because >> they cooperate with the scheduler. For example, no atomic >> read-modify-write instructions need to be executed. >> > > > Second, how many (kernel) threads should you run? > * This question one will always have. If there are 10K user level threads > that maps to only one kernel thread then they cannot exploit parallelism. > so there is no right answer but a thread per core is a reasonable/good > choice. * > > > Only if you can multiplex many operations on top of each of those > threads. Otherwise, the CPUs end up underutilized. > *Yes thats exactly my point to your question on "how many (kernel) threads should you run?" so I will repeat myself here. This question one will always have even they prefer user-level thread scheduling they still need to know how may kernel threads they need to map to so one will end up with same question which is how many kernel threads to create?. If there are 10K user level threads that maps to only one kernel thread then they cannot exploit parallelism. so there is no right answer but a thread per core is a reasonable/good choice. * > > > > >> If you run too few threads, then you will not be able to saturate the CPU >> resources. This is a common problem with Cassandra -- it's very hard to >> get it to consume all of the CPU power on even a moderately large machine. >> On the other hand, if you have too many threads, you will see latency rise >> very quickly, because kernel scheduling granularity is on the order of >> milliseconds. User-level scheduling, because it leaves control in the hand >> of the application, allows you to both saturate the CPU and maintain low >> latency. >> > > F*or my workload and probably others I had seen Cassandra was always > been CPU bound.* > >> >> > > Yes, but does it consume 100% of all of the cores on your machine? > Cassandra generally doesn't (on a larger machine), and when you profile it, > you see it spending much of its time in atomic operations, or > parking/unparking threads -- fighting with itself. It doesn't scale within > the machine. Scylla will happily utilize all of the cores that it is > assigned (all of them by default in most configurations), and the bigger > the machine you give it, the happier it will be. > * In my case all our writes are LWT's and I ran it on c3.4xlarge it was able to saturate all 16 cores. I can also send you screenshot of top if needed.* > > > There are other factors, like NUMA-friendliness, but in the end it all >> boils down to efficiency and control. >> >> None of this is new btw, it's pretty common in the storage world. >> >> Avi >> >> >> On 03/11/2017 11:18 PM, Kant Kodali wrote: >> >> Here is the Java version http://docs.paralleluniverse.co/quasar/ but I >> still don't see how user level scheduling can be beneficial (This is a well >> debated problem)? How can this add to the performance? or say why is user >> level scheduling necessary Given the Thread per core design and the >> callback mechanism? >> >> On Sat, Mar 11, 2017 at 12:51 PM, Avi Kivity <a...@scylladb.com> wrote: >> >>> Scylla uses a the seastar framework, which provides for both user-level >>> thread scheduling and simple run-to-completion tasks. >>> >>> Huge pages are limited to 2MB (and 1GB, but these aren't available as >>> transparent hugepages). >>> >>> >>> On 03/11/2017 10:26 PM, Kant Kodali wrote: >>> >>> @Dor >>> >>> 1) You guys have a CPU scheduler? you mean user level thread Scheduler >>> that maps user level threads to kernel level threads? I thought C++ by >>> default creates native kernel threads but sure nothing will stop someone to >>> create a user level scheduling library if that's what you are talking about? >>> 2) How can one create THP of size 1KB? According to this post >>> <https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/html/Performance_Tuning_Guide/s-memory-transhuge.html> >>> it >>> looks like the valid values 2MB and 1GB. >>> >>> Thanks, >>> kant >>> >>> On Sat, Mar 11, 2017 at 11:41 AM, Avi Kivity <a...@scylladb.com> wrote: >>> >>>> Agreed, I'd recommend to treat benchmarks as a rough guide to see where >>>> there is potential, and follow through with your own tests. >>>> >>>> On 03/11/2017 09:37 PM, Edward Capriolo wrote: >>>> >>>> >>>> Benchmarks are great for FUDly blog posts. Real world work loads matter >>>> more. Every NoSQL vendor wins their benchmarks. >>>> >>>> >>>> >>> >>> >>> >>> >> >> > >