Hi,

I was wondering if there is a way to register a global factory for new vertex IDs. Currently, I have to come up with new IDs in my compute method which does work, but with the penality that the required memory for vertex IDs is unnecessarily high. If there was a global vertex ID factory I could just keep a global counter and increase it by one when I need a new ID. Is something like that possible, or does it conflict with the BSP computation model? The thing is, in the end vertex ID collisions are detected by Giraph, so why not allow also a global vertex ID factory...

Cheers,
Christian

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