If you don't care about reproducibility of the vertex ids you could probably use UUID class from java to create random UUIDs On Jul 4, 2013 2:19 AM, "Christian Krause" <m...@ckrause.org> wrote:
> Yes, that would be perfectly fine. How can I do this? Specifically, how do > I get the ID of the worker? And can I then just use a counter field in my > computation which I increase whenever I need a new ID? > > (So my global ID would be a pair of the worker ID and the number I derived > from incrementing the counter). > > Cheers, > Christian > > > 2013/7/3 Avery Ching <ach...@apache.org> > >> What are the requirements of your global ids? If they simply need to be >> unique, you can split the id space across workers and assign them >> incrementally. >> >> >> On 6/30/13 1:09 AM, Christian Krause wrote: >> >>> Hi, >>> >>> I was wondering if there is a way to register a global factory for new >>> vertex IDs. Currently, I have to come up with new IDs in my compute method >>> which does work, but with the penality that the required memory for vertex >>> IDs is unnecessarily high. If there was a global vertex ID factory I could >>> just keep a global counter and increase it by one when I need a new ID. Is >>> something like that possible, or does it conflict with the BSP computation >>> model? The thing is, in the end vertex ID collisions are detected by >>> Giraph, so why not allow also a global vertex ID factory... >>> >>> Cheers, >>> Christian >>> >> >> >