On Sat, 22 Feb 2020 at 13:19, Patrick O'Callaghan <pocallag...@gmail.com>
wrote:

> On Sat, 2020-02-22 at 06:40 -0600, Richard Shaw wrote:
> > On Sat, Feb 22, 2020 at 6:02 AM Patrick O'Callaghan <
> pocallag...@gmail.com>
> > wrote:
> >
> > > On Fri, 2020-02-21 at 16:18 -0800, Samuel Sieb wrote:
> > > > On 2/21/20 2:46 PM, Patrick O'Callaghan wrote:
> > > > > That's a good point which I hadn't thought of. I actually only
> have a
> > > > > single monitor connected via an HMDI switch to both video outputs.
> I've
> > > > > been so used to this I forgot to mention it, but clearly I have to
> > > > > figure out how to run my desktop off the Nvidia card (I don't mind
> > > > > losing the IGP so multimonitor isn't important). Do you know if
> it's
> > > > > possible to blacklist the IGP? That might be the simplest solution.
> > > >
> > > > You could try blacklisting the Intel one.  You would need to check
> which
> > > > module it is, but probably "i915".  Or check in your BIOS, you might
> be
> > > > able to set the other card as primary.
> > >
> > > Blacklisting the i915 didn't work, so I changed the BIOS settings and
> > > that did it.
> > >
> > > Unfortunately, although some games work well (e.g. Witcher 3), others
> > > don't (Assassin's Creed Odyssey - lots of stuttering), so I'll probably
> > > back off from this for the moment, though a more high-end GPU might
> > > have better results (mine's a lowly GTX-1050). It's interesting that
> > > the GPU passthrough with QEMU/KVM works so well in comparison, given
> > > that it's a whole virtual machine.
> > >
> >
> > I don't thing the 1050 should be THAT bad... I did just watch a youtube
> > video on gaming on linux and it specifically talked about some games need
> > to compile shaders on first run. You could try leaving the game running
> for
> > 10-30 minutes and see if it improves.
>
> What I did was run the AC Odyssey in-game benchmark, which gave less
> than half the framerate I get in the VM version. I'd guess that
> probably reflects a worst-case scenario but a brief try at the game
> itself convinced me it wasn't playable. Shaders would need to be
> recompiled for each scene, which I don't think is practical.
>
> Do you have a link to that video?
>
> poc
>
> Ah! So you just did a direct Windows only title in a
KVM+GPUPassThru+Windows(?) vs  Linux+Steam+Proton

Now, it just so happens that there are comments on the protonDB suggesting
that in this specific title there are slowdowns (performance loss) Windows
vs Proton.
Could you try a few more games for a better baseline.  I would really like
to know the results.

Thanks!
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