Hello Jack,

for a overview of the window manager please refer to the following
Genodians article.

  https://genodians.org/nfeske/2020-03-27-window-management

Currently, we provide two flavors of decorators (which is the
component you like to enhance/replace): the motif decorator and the
themed decorator.

Regards

Christian

On Mon, Jul 08, 2024 at 19:18:08 CEST, Jack Curran wrote:
> Hello, I am curious who, or what team, is responsible for the GUI design of 
> Sculpt OS. Especially the Window Manager preset that comes with Sculpt by 
> default. Which I am sure is the window manager that most users are using?
> 
> I am willing to create icons for the Window Manager GUI if needed. I don't 
> know what licenses are equivalent to the AGPLV3 when it comes to graphic 
> design? But whatever license is closest, I can publish my icons under that 
> for the project so that there is no interference with licensing. You can see 
> my icon suggestions in the github issues on the genode repository for anyone 
> who hasn't seen my suggestions.
> 
> https://github.com/genodelabs/genode/issues/5278
> https://github.com/genodelabs/genode/issues/5279
> https://github.com/genodelabs/genode/issues/5266
> https://github.com/genodelabs/genode/issues/5268
> https://github.com/genodelabs/genode/issues/5276
> 
> I am curious if it is possible to use SVG rendering instead of pixel 
> rasterizing for Icons? It would mean that we could have a single universal 
> icon file that could be scaled and oriented/rotated without having to make 
> several rasterized file copies of the same SVG icon for a particular 
> resolution, scale and orientation/rotation. There are so many different 
> screen formats and resolutions now from smart watches, phone screens to large 
> high dpi desktop screens and TV's.
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-- 
Christian Helmuth
Genode Labs

https://www.genode-labs.com/ · https://genode.org/
https://floss.social/@genode · https://genodians.org/

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