I see. So suppose there is a plugin goal named world:destroy and I only want to run it if the property evil.dictator is set. How would I do this? I don't want it to be an error if someone tries to run it without said property; I just want to silently do nothing. On the other hand, if that property is set, then I would like to run the plugin goal.
>From where I sit this seems to be impossible. Thanks, Laird On 2/7/06, Jörg Schaible <[EMAIL PROTECTED]> wrote: > > Hi Laird, > > Laird Nelson wrote on Tuesday, February 07, 2006 5:23 AM: > > > Leaping in: if you can override a plugin goal, can you call "super"? > > That is, I'd like my goal override to prevent execution of the "real" > > goal in some circumstances. What's the best way to go about this? > > No. In that case you have to add your functionality to preGoal/postGoal. > > - Jörg > > > > > Thanks, > > Laird > > > > On 1/13/06, Jörg Schaible <[EMAIL PROTECTED]> wrote: > >> > >> Kristof Vanbecelaere wrote on Friday, January 13, 2006 2:27 PM: > >> > >>> Hi, > >>> > >>> is it correct that in 1.0.2 one can only override project goals but > >>> not plugin goals? > >> > >> No, you can also override plugin goals. > >> > >> - Jörg > >> > >> > > --------------------------------------------------------------------- > >> To unsubscribe, e-mail: [EMAIL PROTECTED] > >> For additional commands, e-mail: [EMAIL PROTECTED] > > --------------------------------------------------------------------- > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > >