> It is still pretty nasty in the 1.3 series.  I got around the issue
> somewhat by throwing out several letters that could be
indistinguishable
> after deformation.  Things like "h" and "n," "I" and "1," and "t" and
> "f."

Good idea! I tried throwing out all the letters and using only numbers
but even then there was a lot of ambiguity between 1 and 7.

I might try going back to letters and avoiding the letters that you
mention.

> But yeah, about 10% of the time, they get pretty bad.

Yeah it gets so hard to read that you almost need software to do the
recognition for you =]

> 
> Chris Colman wrote:
> > I'm using the wicket extensions CAPTCHA feature which works
perfectly
> > except:
> >
> > I know the purpose of CAPTCHA is to make the text unreadable to a
> > certain extent but it's *TOO* good at making the text unreadable -
such
> > that humans often get it wrong too.
> >
> > I have a client who has complained that while's it's good that a
> > computer can't decipher the letters it's bad that he has trouble
doing
> > it. Dang those customers! Just think how much more successful we
could
> > all be if it wasn't for those pesky customers... ;)
> >
> > I am currently using wicket 1.2.6. I was wondering if any post 1.2.6
> > releases have "improved" (depending on your perspective) the capture
> > appearance to make it slightly more readable by humans.

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