I was wondering if anyone here is using, or has attempted to use, v8 as a scripting language in a game engine (as an alternative to say Lua or GameMonkey).
How are you getting on? Any problems, roadblocks? How is performance? >From what I've seen, the process of binding up seems pretty much identical to Lua/GameMonkey (albeit with a lot more templates). garry --~--~---------~--~----~------------~-------~--~----~ v8-users mailing list [email protected] http://groups.google.com/group/v8-users -~----------~----~----~----~------~----~------~--~---
