I was actually interested in this when V8 first came out.  I could see this
working out for PC development.  The thing to keep in mind is that there
isn't support for PowerPC chips yet so you couldn't run on Xbox360.  It'll
be interesting to do some benchmarks against Lua if PowerPC support is ever
added.

If you don't need your game to be very console portable I'd give it a shot,
otherwise I'd steer clear.

-David

On Wed, Sep 24, 2008 at 8:35 AM, Garry <[EMAIL PROTECTED]> wrote:

>
> I was wondering if anyone here is using, or has attempted to use, v8
> as a scripting language in a game engine (as an alternative to say Lua
> or GameMonkey).
>
> How are you getting on? Any problems, roadblocks? How is performance?
>
> From what I've seen, the process of binding up seems pretty much
> identical to Lua/GameMonkey (albeit with a lot more templates).
>
> garry
> >
>

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