Here is an alternative (a bit more precise) test case:
http://jsperf.com/float64-vs-float/2

--
Vyacheslav Egorov

On Tue, Jan 17, 2012 at 10:46 AM, Daniel Clifford <da...@chromium.org>wrote:

> All the examples are optimized by Crankshaft. However, in the Float64Array
> case, storing the intermediate values in the array forces a memory access.
> When you use local variables, it's much faster, since the intermediate
> double operations and local variables are stored in registers, avoiding
> memory accesses and triggering only a single boxing operation at the
> "return".
>
> Danno
>
>
> On Tue, Jan 17, 2012 at 2:01 AM, Joseph Gentle <jose...@gmail.com> wrote:
>
>> I tried a simple test on jsperf to see if I can get a speedup from
>> float64 arrays:
>>
>> http://jsperf.com/float64-vs-float
>>
>> In this test, using float64 arrays end up slower than just using normal
>> variables. JSPerf tests are only run for a few seconds - is that long
>> enough for v8's optimizer to kick in properly? - Or is that benchmark
>> correct, and I'm just missing something?
>>
>> -J
>>
>>
>>
>> On Friday, 30 December 2011 07:33:14 UTC+11, Vyacheslav Egorov wrote:
>>>
>>> 2) There are fields mutated in the loop that contain floating point
>>> values. This currently requires boxing (and boxing requires heap
>>> allocation, heap allocation puts pressure on GC etc). I wonder if you can
>>> put typed arrays (e.g. Float64Array) to work here.
>>>
>>> --
>>> Vyacheslav Egorov
>>>
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