Is it possible to have 2 different threads working on the same isolate if 
they never access each others values. I'm currently working on  a game 
engine where I want to be able to stream new map while the player can still 
play on the old map where it change map when everything is loaded. During 
the period the map is loaded it will only create new Objects that the user 
can only reach when the scene is fully loaded and by then the scene will be 
joined again. Also no JavaScript will be required by the thread streaming 
the scene other then creating new objects from c++. The only problem I can 
see is that they may access the same FunctionTemplate that I know will 
never be destroyed.

Den fredagen den 31:e januari 2014 kl. 10:23:28 UTC+1 skrev Jochen Eisinger:
>
> There are two options: (1) use different isolates on each thread (then the 
> scripts can run in parallel) and (2) use one isolate and use v8::Locker to 
> lock the isolate before you use it (then only one thread at a time can 
> execute scripts)
>
> best
> -jochen
>
>
> On Fri, Jan 31, 2014 at 9:51 AM, Sara Abdelhameed <[email protected] 
> <javascript:>> wrote:
>
>> Hello all, 
>> does v8 engine support multithreaded application ? and could I run two 
>> different javascript code in two different threads at the same time ? 
>>  
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