On Thu, Jul 3, 2014 at 2:56 PM, Jesper Jansson <[email protected]> wrote:

> Is it possible to have 2 different threads working on the same isolate
>

No.


> if they never access each others values. I'm currently working on  a game
> engine where I want to be able to stream new map while the player can still
> play on the old map where it change map when everything is loaded. During
> the period the map is loaded it will only create new Objects that the user
> can only reach when the scene is fully loaded and by then the scene will be
> joined again. Also no JavaScript will be required by the thread streaming
> the scene other then creating new objects from c++. The only problem I can
> see is that they may access the same FunctionTemplate that I know will
> never be destroyed.
>
> Den fredagen den 31:e januari 2014 kl. 10:23:28 UTC+1 skrev Jochen
> Eisinger:
>>
>> There are two options: (1) use different isolates on each thread (then
>> the scripts can run in parallel) and (2) use one isolate and use v8::Locker
>> to lock the isolate before you use it (then only one thread at a time can
>> execute scripts)
>>
>> best
>> -jochen
>>
>>
>> On Fri, Jan 31, 2014 at 9:51 AM, Sara Abdelhameed <[email protected]
>> > wrote:
>>
>>> Hello all,
>>> does v8 engine support multithreaded application ? and could I run two
>>> different javascript code in two different threads at the same time ?
>>>
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