I was able to get it running by defining `use_custom_libcxx=false`.

In hindsight it's rather straightforward. It doesn't work on 7.3, but it works 
fine on 8.3.
 I have read in a couple of places that `use_custom_libcxx=false` is not 
supported on Android. It looks like this information is outdated if using a 
recent version of v8.

On Tue, Jun 16, 2020, at 2:52 PM, Jean-Claude Monnin wrote:
> I'm facing the same issue. I built v8 for Android, and when linking 
> `libv8_monolith.a` in my app using NDK, there are link errors. The app and 
> the other third-party libs use the NDK libc++ expecting the `std::__ndk1` 
> namespace, but v8 is expecting `std::__1`.
> 
> I couldn't find a way to tell the v8 build system to use the libc++ from the 
> NDK. Is there really no way to use the default libc++ from NDK when compiling 
> v8?
> 
> In case the only solution is to use the libc++ version imposed by v8 
> everywhere (like Darin Dimitrov did), how is it done?
> I'm couldn't find an appropriate lib to link in 
> `buildtools/third_party/libc++`. I could find some `libc++_static.a` in the 
> v8 source tree, but they are in `third_party/android_ndk/` and they use 
> `std::__ndk1` (see [1] and [2]).
> 
> Any advice of how to correctly use v8 with NDK is appreciated.
> The official documentation helps to get v8 compiled standalone 
> (https://v8.dev/docs/cross-compile-arm), but the difficult part starts when 
> trying linking it with other libs and code.
> 
> I tried with both 7.3-lkgr and 8.3-lkgr v8 versions.
> 
> 
> --------------------------
> [1]: Searching for `libc++_static.a` in the v8 source tree
> 
> find . -name libc++_static.a
> ./third_party/android_ndk/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/i686-linux-android/libc++_static.a
> ./third_party/android_ndk/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/libc++_static.a
> ./third_party/android_ndk/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/x86_64-linux-android/libc++_static.a
> ./third_party/android_ndk/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/arm-linux-androideabi/libc++_static.a
> ./third_party/android_ndk/sources/cxx-stl/llvm-libc++/libs/armeabi-v7a/libc++_static.a
> ./third_party/android_ndk/sources/cxx-stl/llvm-libc++/libs/arm64-v8a/libc++_static.a
> ./third_party/android_ndk/sources/cxx-stl/llvm-libc++/libs/x86_64/libc++_static.a
> ./third_party/android_ndk/sources/cxx-stl/llvm-libc++/libs/x86/libc++_static.a
> 
> [2]: checking the demangled names used in the static library
> 
> ~/Android/Sdk/ndk/21.3.6528147/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-nm
>  --demangle 
> third_party/android_ndk/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/i686-linux-android/libc++_static.a
>  | grep string
> 00000000 W std::__ndk1::__basic_string_common<true>::__throw_length_error() 
> const
> ....
> 
> On Wed, Feb 20, 2019, at 10:41 PM, Darin Dimitrov wrote:
>> Turns out that V8 is building against a custom STL passing the 
>> _LIBCPP_ABI_UNSTABLE flag. So in order to build my final executable I had to 
>> use this same STL instead of the default libc++_static.a library provided by 
>> the NDK.
>> 
>> On Wednesday, February 13, 2019 at 9:24:34 AM UTC+2, Darin Dimitrov wrote:
>>> Tom, thanks for the reply. The DefaultPlatform method was just an example. 
>>> Looking at the public API in v8.h 
>>> <https://github.com/v8/v8/blob/master/include/v8.h> there are quite a lot 
>>> of references to C++ objects from the standard library and I am getting 
>>> tons of those similar linker errors. That's what made me think that I must 
>>> be doing something wrong.
>>> 
>>> I managed to successfully compile and link if I manually modify 
>>> _LIBCPP_ABI_NAMESPACE in the "third_party/libc++/trunk/include/__config" 
>>> include file. But I feel that it should somehow be possible to specify the 
>>> libc++ location when building v8 so that it uses the one from the NDK.
>>> 
>>> On Tuesday, February 12, 2019 at 10:15:04 PM UTC+2, Tom Anderson wrote:
>>>> Usually C++ objects should not be passed over library boundaries. In this 
>>>> case though, the issue could be fixed by adding a wrapper for 
>>>> v8::platform::DefaultPlatform::DefaultPlatform() that takes a C-style 
>>>> pointer instead of a unique_ptr.
>>>> 
>>>> I'm also not sure if v8_libplatform is meant to be redistributed in this 
>>>> way, though the V8 team can say for sure.
>>>> 
>>>> On Tuesday, February 12, 2019 at 8:05:19 AM UTC-8, Darin Dimitrov wrote:
>>>>> Further narrowing this down.
>>>>> 
>>>>> In V8 *7.2*, libc++ is taken from the NDK: 
>>>>> 
>>>>> -isystem../../third_party/android_ndk/sources/cxx-stl/llvm-libc++/include
>>>>> -isystem../../third_party/android_ndk/sources/cxx-stl/llvm-libc++abi/include
>>>>> 
>>>>> whereas in V8 *7.3*, a different libc++ is used:
>>>>> 
>>>>> -isystem../../buildtools/third_party/libc++/trunk/include
>>>>> -isystem../../buildtools/third_party/libc++abi/trunk/include
>>>>> 
>>>>> And the difference between the two versions is that the one from the NDK 
>>>>> defines the following std namespace override:
>>>>> 
>>>>> #ifndef _LIBCPP_ABI_NAMESPACE
>>>>> # define _LIBCPP_ABI_NAMESPACE _LIBCPP_CONCAT(__ndk,_LIBCPP_ABI_VERSION)
>>>>> #endif
>>>>> 
>>>>> while the custom one uses this:
>>>>> 
>>>>> #ifndef _LIBCPP_ABI_NAMESPACE
>>>>> # define _LIBCPP_ABI_NAMESPACE _LIBCPP_CONCAT(__,_LIBCPP_ABI_VERSION)
>>>>> #endif
>>>>> 
>>>>> So the question is, what would be the proper gn arguments to link against 
>>>>> libc++ from the NDK?
>>>>> 
>>>>> I have tried setting use_custom_libcxx=false but in this case no -isystem 
>>>>> is specified and the build fails as it cannot find some common includes 
>>>>> such as <memory> and <functional>.
>>>>> 
>>>>> On Monday, February 11, 2019 at 6:09:49 PM UTC+2, Darin Dimitrov wrote:
>>>>>> I was able to bisect the issue to the following commit in which the V8 
>>>>>> DEPS were updated: 
>>>>>> https://chromium.googlesource.com/v8/v8/+/843535b893968a89f98b295cd7b1b265ca2927c1
>> 

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