Thank you. If I get you right, this will block events until I finish drawing, but that is the purpose. And is it possible to do it multi-threaded? In a way that input thread is different than drawing thread? Thanks again, Tal
> Date: Thu, 4 Aug 2011 20:10:23 +0200 > Subject: Re: [Vala] How to use Game loop style with Glib main loop(for > events)? > From: taktaktaktaktaktaktaktaktak...@gmail.com > To: tal...@hotmail.com > CC: vala-list@gnome.org > > > I'm glad it's possible. Can you please explain how do you integrate this? > > I'm new(half year) for the glib concepts, so the only integration I know > > with Glib main loop is Idle.add ()... > > Does you do this single threaded, or dual? > > Just using the main thread, with MainContext.iteration() > http://developer.gnome.org/glib/stable/glib-The-Main-Event-Loop.html#g-main-context-iteration
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