Thank you. If I get you right, this will block events until I finish drawing, 
but that is the purpose.
And is it possible to do it multi-threaded? In a way that input thread is 
different than drawing thread?
Thanks again,
Tal

> Date: Thu, 4 Aug 2011 20:10:23 +0200
> Subject: Re: [Vala] How to use Game loop style with Glib main loop(for 
> events)?
> From: taktaktaktaktaktaktaktaktak...@gmail.com
> To: tal...@hotmail.com
> CC: vala-list@gnome.org
> 
> > I'm glad it's possible. Can you please explain how do you integrate this?
> > I'm new(half year) for the glib concepts, so the only integration I know 
> > with Glib main loop is Idle.add ()...
> > Does you do this single threaded, or dual?
> 
> Just using the main thread, with MainContext.iteration()
> http://developer.gnome.org/glib/stable/glib-The-Main-Event-Loop.html#g-main-context-iteration
                                          
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