Wow thats great! Now it works perfectly
Thanks very much! Really appreciated


On Tue, Dec 23, 2008 at 7:39 PM, Julian Seward <[email protected]> wrote:
>
> Looks like you got lucky in the "priority support" department.  Try the
> attached patch and let me know ASAP if it does/does not fix the problem.
> Certainly it fixes the problem with the .so you sent.
>
> J
>
>
> On Tuesday 23 December 2008, Wayne Arnold wrote:
>> If you need more info on Maya itself and Valgrind,  I may be able to help
>>
>> I know the latest Nvidia drivers 180.xx  don't mix with Maya and valgrind,
>> reported to Nvidia, I haven't had a resolution yet. As well the newer Intel
>> compilers 10.1.x/11.0  can have problems with debug symbol generation, with
>> -O3 -g compile options
>>
>>
>>
>> -----Original Message-----
>> From: Michele Gregori [mailto:[email protected]]
>> Sent: Tuesday, December 23, 2008 10:44 AM
>> To: [email protected]
>> Subject: Re: [Valgrind-users] valgrind and maya
>>
>> I've sent the file... Hope this help
>>
>> On Tue, Dec 23, 2008 at 1:45 PM, Julian Seward <[email protected]> wrote:
>> > This is a bug in Valgrind.
>> >
>> > > valgrind: m_debuginfo/debuginfo.c:527 (check_CFSI_related_invariants):
>> > > Assertion 'di->cfsi_minavma >= di->rx_map_avma' failed.
>> >
>> > This happened when Valgrind was reading debugging information from a
>> > shared object (.so), yes?  You can check by rerunning with -v.
>> >
>> > If so, can you compress the .so with bzip2 and send it to me in private
>> > email?
>> >
>> > J
>> >
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>>
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>
>

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