The problem was the .so library... Thanks anyway :)


On Tue, Dec 23, 2008 at 5:11 PM, Wayne Arnold <[email protected]> wrote:
> If you need more info on Maya itself and Valgrind,  I may be able to help
>
> I know the latest Nvidia drivers 180.xx  don't mix with Maya and valgrind, 
> reported to Nvidia, I haven't had a resolution yet.
> As well the newer Intel compilers 10.1.x/11.0  can have problems with debug 
> symbol generation, with -O3 -g compile options
>
>
>
> -----Original Message-----
> From: Michele Gregori [mailto:[email protected]]
> Sent: Tuesday, December 23, 2008 10:44 AM
> To: [email protected]
> Subject: Re: [Valgrind-users] valgrind and maya
>
> I've sent the file... Hope this help
>
>
> On Tue, Dec 23, 2008 at 1:45 PM, Julian Seward <[email protected]> wrote:
>>
>> This is a bug in Valgrind.
>>
>> > valgrind: m_debuginfo/debuginfo.c:527 (check_CFSI_related_invariants):
>> > Assertion 'di->cfsi_minavma >= di->rx_map_avma' failed.
>>
>> This happened when Valgrind was reading debugging information from a
>> shared object (.so), yes?  You can check by rerunning with -v.
>>
>> If so, can you compress the .so with bzip2 and send it to me in private
>> email?
>>
>> J
>>
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