I've fixed b) and c) in VASSAL 2.5.  Not sure if there's going to be an easy
fix for a)

rk

On 11/27/05, countermancx <[EMAIL PROTECTED]> wrote:
>
> Working on 'Night' background map shading for VASL:
>
> a) The color-effect will only apply to the initial map-layout, when
> the board-picker is subsequently re-opened an add'l map is added
> w/ 'Row' or 'Column', the shading won't apply to the added boards
> until the game is saved, closed & re-opened. I'm using:
> <VASSAL.build.module.map.MapShader alwaysOn="false" boardList=""
> boards="Yes" border="false" borderColor="0,0,0" borderOpacity="100"
> borderWidth="1" buttonText="" color="102,102,102" drawOver="true"
> icon="night.gif" name="Night" opacity="100" pattern="50%"
> startsOn="false" type="Background"/>
>
> b) The Area of Effect properties settings are volatile, subsequent
> edits cause the 'use Map Shading' checkbox and 'Map Shading'
> selection to disapparate, & the Trait returns to 'Fill Color' mode.
>
> c) multiple AoE entries to the same piece won't work, only the last-
> listed instance in the Traits column has an effect if both are set
> to 'use Map Shading'. An edit to one of the AoE traits seems to mung
> all the piece's AoE traits as in b) above. One wishes to give a piece
> an always-visible 0-radius AoE, and a 2nd 2-radius AoE that is
> conditionally visible when a ctrl-F Flip changes the piece's
> appearance:
> <VASSAL.build.widget.PieceSlot entryName="Flame / Blaze" height="48"
> width="48">+/null/emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;MS\/Flame,MS\/Bl
> aze;Flame,Blaze;true;;;
>         AreaOfEffect;128,128,128;30;2;false;Flip;70,130;Night\
>         AreaOfEffect;128,128,128;30;0;true;;;Night\\
>         mark;Hindrance\\\       mark;Location\\\\
>         piece;K;D;MS\/_red12;Flame \/ Blaze/1;  false\  \\
>         true\\\ \\\\    null;117;159</VASSAL.build.widget.PieceSlot>
>
> Any advice?
> Jeffrey
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>


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