This would mostly work except for images created by GamePieceImages which do 
not have a .png suffix when generated in the buildfile, therefore 'piece1', 
'piece1a' and 'piece1af' would all match 'piece1afinal.png', even if no longer 
in use. Still, this is unlikely to be a significant problem.

Brent,


*********** REPLY SEPARATOR ***********

On 21/06/2006 at 12:47 PM Rodney Kinney wrote:
To be honest, simply searching through the buildFile as plain text and
looking for an image's file name as a string would probably be enough to
determine whether the image is used or not. This is just a few lines of
unix shell scripting, slightly harder to work into the engine itself.

rk

[Non-text portions of this message have been removed]


 
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



[Non-text portions of this message have been removed]



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