Define at least 3 sides for your module under (Definition of Player Sides): player 1 player 2 GM/DM/ST whatever you call it
Under your prototypes for the pieces, add the Restricted Access trait. For belongs to side, add the DM/GM/ST plus whichever player that piece belongs to (so there will be two owners of the piece). Now the player and the DM/GM/ST will see the piece when it is invisible. Gary At 07:25 PM 7/14/2006, you wrote: >The mod I'm making is for a Table Top RPG. Some characters have the ability >to go invisible, and I've also made weapons able to go invisible when >they're being hidden. However, as a GM/DM/ST (or whatever else you want to >call >it), this can be inconvenient as it makes it so I can't see it/him along with >the other players. Is there away around this? Thanks. > >Lance ------------------------ Yahoo! Groups Sponsor --------------------~--> Something is new at Yahoo! Groups. Check out the enhanced email design. http://us.click.yahoo.com/SISQkA/gOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
