Hi Randy, Good start!
A few quick comments. Your counters are custom made for Game Piece Images. These will give you better quality than the reduced artwork you have in the module, and will look better than the cyberboard counters. Is there any reason you didn't include the Mask trait in the Activation prototype rather than in each separate card? No movement reporting yet...next job? Have fun, Brent. >*********** REPLY SEPARATOR *********** > >On 19/07/2006 at 3:52 AM Randy Shipp wrote: >OK, last post on this for a while. I found the article describing how >to get rid of the umpteen different map images in there, so I was able >to lighten this to under 4 MB. It's in the Modules sections, and I'd >love comments. Thanks. > >Randy... ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Something is new at Yahoo! Groups. Check out the enhanced email design. http://us.click.yahoo.com/SISQkA/gOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
