On 7/19/06, Brent Easton <[EMAIL PROTECTED]> wrote:
>
> Ummm, The VASSAL reference manual seems to cover it pretty well....Edit any 
> module
> and select Help from the menu.

----------
You mean they hid the help file under a Help menu?  How'd they expect
anyone to find it there? ;-)    I never said I was the sharpest crayon
in the box.  Thanks for the tip.
----------

> If you have original artwork, I would go with that though. Perhaps you can 
> get better
> results when scaling with different options or a different graphics program?

----------
I think the counters are looking pretty darn good at this point.
Gary's suggestion to go to 65x65 counters was most of a day's work
today, but looks terrific, in my unbiased opinion.  I've uploaded the
latest version to the Modules page.  Let me know what you think of the
changes.
----------

> I like to  create a couple of counters and than start building the prototypes 
> that give all of the behavious you want, including movement reporting, status 
> layers, etc. Then I can see a couple of counters in full flight on the map. 
> When I am happy with that, I go ahead and create the rest of the counter set.
>
> Nothing worse than creating a couple of hundred counters, then work them up 
> and decide you really should have handled the artwork differently.

----------
I guess I'll be showing my ignorance (which stems from having little
experience as either a mod designer or VASSAL user), but I'm unclear
on what sort of functionality is expected or considered nice.  Since
I'm used to playing live while talking via Skype, I've never thought
much about the movement reporting and so forth, since we're keeping
each other pretty well informed by voice.

I would think that echoing something like "Russian Player moves 2 Don
Cossack from 1243 -> 1343" for every piece moved would be awfully
noisy.  Do people like this in a mod?

By status layers, do you mean some kind of overlay or alternate image
that shows a unit's broken or out of supply or something?  If so, I'm
not sure there's much of that in this game other than the layer used
to flip the counters over.  Maybe I'm missing what you mean.

Soon I may be soliciting advice on how best to handle all the things
like Game Turn Track, Resource Track, and other status boxes.  I
clipped out the images for each from the board just in case I want to
use them on separate maps.  Do you think my handling of the
"Activation Chit Pool" as a deck is the right way to go?  I need to
add the ability to return them to the cup, but I feel like it's a
start.

Anyway, I appreciate all the advice so far.  Take care.

Randy...


------------------------ Yahoo! Groups Sponsor --------------------~--> 
Yahoo! Groups gets a make over. See the new email design.
http://us.click.yahoo.com/XISQkA/lOaOAA/yQLSAA/IMSolB/TM
--------------------------------------------------------------------~-> 

 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to