Check out the pieces->figures->blank pieces in the virtual valhalla module to see how you can create nice customizable units that work like a dream with the deck save and load functionality...
(my problem is still trying to get the new deck load/save functionality accessable in the save games, hopefully without having to recreate them all!) On Friday 21 July 2006 16:46, Porter235 wrote: > NO. This does EXACTLY WHAT I WANT. Trust me... ;) > > Try the following... > > create a simple piece called "custom unit" > (an image, delete key, and a text label that can be set by the user) > > create a simple "deck" with only the save/load function > > drag a copy of the simple piece on to the map. > set the text label to "THIS IS MY GUY's NAME" > > drag this piece to the deck > right click, save > save to MYGUY.pieces > > now remove the piece from the deck > delete it. > > now right click on deck and choose Load > load MYGUY.pieces > > now the deck has a copy of the piece with the text label already set to > "THIS IS MY GUY's NAME" > > You with me so far.. a single VASSAL piece called "custom unit" > Multiple instances of "custom unit" can be created each with their own > value for the text label. All of them can be added to the deck and > saved/loaded as needed. This allows a user to create 200 different > instances of "custom unit" each with their own name, saved and loaded at a > moments notice.. no longer needing to recreate the 200 every time they want > them.. no need to create a separate vassal piece for each cause the only > difference between them is the value of the text label. > > Now, imagine if you will that you had a piece that had a property sheet > with 11 stats in it. You can set those stats and save the piece via the > deck as well. > > Couple that with the fact that a text label can have contents such as... > > <html><img src="$image$"> > > Then one of my stats in the property sheet can be IMAGE, the user puts an > http://path.to/my/image.gif in the property and you can dynamically load > images from the web into a vassal module. > > This save/load instances of pieces thing is bigger than you think! It can > allow you to give your users an ability to set custom pieces without having > to learn anything about vassal modules.. simply drag a "custom unit" on to > the map and set its properties! > > Once you have created your custom units, drag em to the "transporter pad" > (deck with save/load) and save em. then you can post em and swap em with > friends. Load up your favourite game map, right click on the "transporter > pad" and load your customs... choose the ones you want and delete the > rest... ------------------------ Yahoo! Groups Sponsor --------------------~--> Yahoo! Groups gets a make over. See the new email design. http://us.click.yahoo.com/XISQkA/lOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
