Steve, in order to make the map alive with right click menus etc, you have
to make the map one big giant counter that does not stack and always in
place with an at start stack trait (position on blank map board) and
restricted access trait to prevent player movement. It should be the lowest
game piece layer. Your zones will still be on your "blank map" underneath
acting as an invisible grid that lines up with the map counter for reporting
purposes, which the other basic pieces will use when placed on top of your
map counter (via game piece layers)

 

If your trying to do the same thing as the TS mod (have certain parts of the
map auto zoom etc.) I can try to explain in greater detail how this is
achieved (it is mostly done graphically outside of vassal and then added
with a whole load of at start stacks)

  _____  

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of spetras73
Sent: Friday, August 04, 2006 10:26 PM
To: [email protected]
Subject: [vassalengine] Cool map tricks

 

Hi,

I'm trying to make a module for GMT's For the People (2006).

I have all the art from GMT.

I want to make the map a bit more 'alive.' I want players to be able
to right-click on a space and put down a PC marker (a control marker
for those unfamiliar with the game.)

I tried to reverse engineer the Twilight Struggle module but it is way
over my head. :( Does anyone know a better example. 

I was planning to put down a MultiZone grid comprising of a zone for
each space. This will allow move reporting. How do I add layers to
these zones (I assume I want to do this with Layers)? 

Is there a better way?

Thanks.

Steve

 



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