On Tue, Aug 08, 2006 at 11:44:02AM -0700, Riessen, Guy wrote:
> Yes, BUT, it doesn't matter.
>
> Period.
I'm glad it doesn't matter for you. Is it better to tell people untrue
things so they don't ask again, or tell them the truth and let them sort out
what it means to them? I don't know what the right answer is, but we are
obviously on opposite sides of the fence here.
> If you make an image in Photoshop at 96 pixels per inch, it will merely
> appear ***SLIGHTLY*** larger on-screen than one at 72 DPI. That's it. It
> **can** sometimes, but even there very rarely, make a difference to a
> programmer working at a low-level, but it doesn't matter to anyone
> else--including those of us who have been professional game artists in both
> 3D and 2D for the past 12 years on every type of platform from 386 to
> current PCs to PS1, PS2, XBox to Wii.
It doesn't matter to you precicely because you work in a very restricted
field that has decided to ignore that kind of information (and rightfully
so, I would claim). There are many non-print computer fields in which
things like DPI are vital information.
> Everyone creating artwork for VASSAL, just use 72 DPI and don't worry about
> anything else. If you convert your scans from your 300dpi to 72dpi, your
> artwork will be correctly sized for working in VASSAL.
Everyone creating artwork for VASSAL, work with what makes sense to you.
Keep in mind the resolution of the screen people are going to be viewing the
data on, and make sure peopl will be able to see on one screen what they
need to see. It is always easier to scale information down rather than up,
so err on the side of caution if you have any inkling of needing to change
things later.
Jeffrey McBeth
--
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Computer Science is as much about computers as astronomy is about telescopes
-- Edsger Wybe Dijkstra (1930-2002)
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