Hi,

>*********** REPLY SEPARATOR ***********
>
>On 25/08/2006 at 9:20 PM mirec_delech wrote:
>It seems I was overoptimistic, as I am trapped in a loop problem:
>
>1. if I accept to allow stackable pieces, I have not been able to find
>a way of splitting the stack once several pieces are stacked. This
>seems to be close to the problem reported -- and left mostly
>unanswered so far -- by Scot McConnachie in the "Two Feature Requests"
>post #1670.


Wow, that's an old post!

Ok, I think what you are after is Game Piece Layers. You define these within a 
Map and you specify a Marker name (say Layer) and the set of values that define 
different stacking layers (say Terrain, Ground, Air, Marker). Units will then 
stack into seperate stacks based on the value of their 'Layer' marker. The 
stacks sit directly above each other in the order you specified in the Game 
Piece Definitions.

In your case, you will probably use a Marker named 'Side' and the values 
'Allied' and 'Axis', or whatever is appropriate to your game.

To view all the pieces in all stacks, you will need to change the 'Include 
individual pieces:' option to 'from all layers'.

To manipulate pieces in a lower stack, your need to be able to get to it, but 
it is directly underneath the upper stack. So you add 'Game Piece Layer 
Controls' to your Game Piece Layers. These allow you to turn layers on or off, 
or rotate the order the layers are displayed in.


Regards,
Brent.


>So if I let pieces stack and activate stacking I see whenever several
>pieces are on a single location, but I can't help because I'm unable
>to split them and, for instance, drag the erroneous piece back to
>where it came from or to the force pool.
>
>2. otoh, if I put "does not stack", then I can quite easily select and
>move single pieces, but I have no means of seeing easily where a damn
>excess piece could be stacked with others... in particular since for
>some reason I don't understand, it seems that activating the "include
>non-stacking pieces" in the mouse-over stack viewer does not work. Is
>there a trick to know ?
>
>Thx, and sorry for the newbie questions.

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



 
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