Hi, I'm the owner of the Advanced Third Reich module.  A3R is one of 
the few games in history that uses an obligue hex coordinate system -- 
the vertical axis is expressed using alphabetic notation and "properly" 
goes straight from top to bottom, but the second axis actually follows 
hex diagonals.  I don't believe that VASSAL's built-in support for 
defining hex coordinates supports this scheme, thus I need to do a bit 
of custom work to accomodate the game.  Do any of you have advice as to 
what I need to do to establish a custom coordinate system?  Even 
better, do any of you have any custom code that I can reuse?

Any help is greatly appreciated.





 
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