Hello, gang, I just found an oblique coordinates system module that Brent has stuffed into the sample code section of vassalengine.org. Let me give this a whirl...
Todd Dunnavant [EMAIL PROTECTED] -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of love_that_ratl Sent: Saturday, September 02, 2006 10:55 AM To: [email protected] Subject: [vassalengine] Looking for guidance or examples on custom mapboard coordinate systems Hi, I'm the owner of the Advanced Third Reich module. A3R is one of the few games in history that uses an obligue hex coordinate system -- the vertical axis is expressed using alphabetic notation and "properly" goes straight from top to bottom, but the second axis actually follows hex diagonals. I don't believe that VASSAL's built-in support for defining hex coordinates supports this scheme, thus I need to do a bit of custom work to accomodate the game. Do any of you have advice as to what I need to do to establish a custom coordinate system? Even better, do any of you have any custom code that I can reuse? Any help is greatly appreciated. [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
