> Games are not saved in an easily-specified format. Essentially, it's one
> big encoded Command, different parts of which can be decoded by different
> components in a module, including custom Java components. On top of that,
> it's intentionally obfuscated to deter cheating.
>
> rk
I was afraid of that. :( I suspected it might be a lost cause, the game
saves unzipped looked like some kind of assembler source code.
May I suggest that you think about supporting two formats of save files.
One XML format that could be used by developers to define scenarios for
the modules, and a second "default" format for players, which could be
terribly obfuscated beyond recognition.
-Tim
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