Agreed... Probably the biggest grail for Vietnam would be a function to show where units can alert or retreat to...
Brent's terrain GUI's a crucial step in that direction. Brent, thanks for the suggestion on writing a component: I'll look at that. It'll be a bit of a project for me because I'm just learning Java -- just learning Vassal, really, but it's a nice goal. I'll post the procedure later this week for suggestions... Best, Carrington --- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> wrote: > > Thus spake "Brent Easton": > > Carrington, > > > > >Given the input of a certain set of variables, I'm looking for a way > > >to get a certain result. > > > > > > Beyond a cetain level of complexity, a purpose-written Java component > > is probably the way to go. VASSAL is designed to be extensible in this way. > > Sounds like I would need to read the rules to actually understand what > > you need. How do you do this manually in the game? Sounds horriffic. > > It's not too bad calculating this for each province if the players split > them up. VG's Vietnam is, more than any other game I can think of, > one which would benefit from automation, though. > > -- > J. > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
