Agreed...  Probably the biggest grail for Vietnam would be a function
to show where units can alert or retreat to...

Brent's terrain GUI's a crucial step in that direction.

Brent, thanks for the suggestion on writing a component: I'll look at
that.  It'll be a bit of a project for me because I'm just learning
Java -- just learning Vassal, really, but it's a nice goal.  I'll post
the procedure later this week for suggestions...


Best, 

Carrington


--- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> wrote:
>
> Thus spake "Brent Easton":
> > Carrington,
> > 
> > >Given the input of a certain set of variables, I'm looking for a way 
> > >to get a certain result.
> > 
> > 
> > Beyond a cetain level of complexity, a purpose-written Java component
> > is probably the way to go. VASSAL is designed to be extensible in
this way.
> > Sounds like I would need to read the rules to actually understand what
> > you need. How do you do this manually in the game? Sounds horriffic.
> 
> It's not too bad calculating this for each province if the players split
> them up. VG's Vietnam is, more than any other game I can think of,
> one which would benefit from automation, though.
>  
> -- 
> J.
>







 
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