Howdy gang,

This is beyond my usual scope of expertise, so I'll ask questions first and 
then shoot later.

1.  Can you have a piece move to a fixed location based on a the dice result?  
Picture if you will a "spinner" graphic piece that will move to point to the 
number that is rolled.

2.  Can someone think of a way to handle a timer, where each click of a button 
marks off so much time?

Here's the skinny; after chatting with my brother about what a fun game NFL 
Strategy is/was, I decided to pick up a cheap copy and will be making a module 
for it (reference: http://www.boardgamegeek.com/game/4831)

I can imagine the play cards being on separate map windows with a "send to" 
that will place them in the viewer and then a single button that would return 
both via the "return" command.  Got all that worked out.  The little spring 
loaded ball I could see being moved to a location up/down the "alley" based on 
a percentile dice roll.  It would be neat to have the ball actually moved to a 
fixed location based on that roll if possible.

The way the game works, when you pull out the cards, the play clock moves down 
a number of seconds.  This I'm not sure how to do in VASSAL.  Worst case 
scenario, run plays cost x amount, pass plays x amount and then you do the 
'TurnTracker' clock manually.  Yeck, I want some automation!  Any suggestions 
here greatly appreciated!

As always, thanks in advance!
GJK



 
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