Thanks Tim,

I've taken notes on your comments and will try my best to apply them when I 
actually get to making the module.  If it's ok, I may drop an email your way if 
I get stuck.  

Thanks!
Gary

At 12:08 PM 9/14/2006, you wrote:
>You can handle #2 with triggers, piece GKC's and layers in conjunction with
>the BasicName property filter
>
> 
>
>Create a clock piece with a minute layer and second layer - each layer will
>have a X number of levels (this case 15 for minutes 60 for seconds). Layer
>commands should be specified to increase/decrease the layers and the layers
>should always be active.
>
> 
>
>Each play card you create Im guessing has a value tied to time marked off.
>On each card, add a trigger that fires a GKC (BasicName = Clockpiece) the
>number of seconds required. The GKC command  will tie in directly to the
>same command used on the seconds layer of clock piece. Finally, when the
>seconds layer reaches the "0" level  a reset command on that layer should
>return it to the "59" level (level 1) and that keycommand should be made to
>be the same as the command on the minutes layer to change it. Alternatively
>for the minutes/seconds reset you could use a trigger on the clock piece
>listening for the property filter of the layer level  eg: seconds_Level = X
>or minutes_Level = X to execute the reset
>
> 
>
>Hope that makes sense
>
> 
>
>Tim 



 
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