Yes, for a "sound intensive" module, I think the option to disable sounds is a
must.
I'll also add a request to be able to add sounds to dice and map windows.
While a dice roll sound may get annoying, I could see a need to add sounds to
symbolic dice and some other situations. Also, playing a sound when a map
window is selected could be useful as well.
GJK
At 09:17 AM 9/20/2006, you wrote:
>I second this. (I suspect the intention was for it to work like
>everything else but perhaps it was just an oversight?)
>
>I'll see your suggestion and raise you one more...
>
>I would like to add sounds to some of my modules, but I won't do it unless
>there's a user-level setting to disable sounds. I know I wouldn't want to
>be forced to have sounds on. I think this would make a good feature and
>could go right in the "Sounds" preferences tab. I'm thinking of a
>checkbox that says:
> [] Enable game sounds
>
>Cheers
>
>-Tim
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/vassalengine/
<*> Your email settings:
Individual Email | Traditional
<*> To change settings online go to:
http://groups.yahoo.com/group/vassalengine/join
(Yahoo! ID required)
<*> To change settings via email:
mailto:[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/