For users who feel like I do, if there is no option to turn sound off completely, I will stop using VASSAL mods that have sound.
Keith --- Gary Krockover <[EMAIL PROTECTED]> wrote: > Yes, for a "sound intensive" module, I think the > option to disable sounds is a must. > > I'll also add a request to be able to add sounds to > dice and map windows. While a dice roll sound may > get annoying, I could see a need to add sounds to > symbolic dice and some other situations. Also, > playing a sound when a map window is selected could > be useful as well. > > GJK > > At 09:17 AM 9/20/2006, you wrote: > > >I second this. (I suspect the intention was for it > to work like > >everything else but perhaps it was just an > oversight?) > > > >I'll see your suggestion and raise you one more... > > > >I would like to add sounds to some of my modules, > but I won't do it unless > >there's a user-level setting to disable sounds. I > know I wouldn't want to > >be forced to have sounds on. I think this would > make a good feature and > >could go right in the "Sounds" preferences tab. > I'm thinking of a > >checkbox that says: > > [] Enable game sounds > > > >Cheers > > > >-Tim > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
