Yeah, unfortunately that text is needed.  The defensive cards, which have 
little "windows" are placed on top of the offensive cards to reveal the 
possible play outcomes.  Thus, I made them the size that they are for high 
resolution monitors so that it could easily be read.  I guess I'll just have to 
instruct people that they will need to bump their heap memory allocation to 512 
in order to play it, which brings up the other question-  In trying to help my 
brother adjust his, he couldn't find the "AMVASSAL.jnlp" file.  I asked him to 
make sure that he was searching for hidden/system files and he said that he 
was.  

I asked him to navigate to:
C:\Documents and Settings\Administrator\Application 
Data\Sun\Java\Deployment\cache\javaws\http\Dwww.vassalengine.org\P80\DMws

and he said that he his goes up to:
C:\Documents and Settings\Administrator\Application 
Data\Sun\Java\Deployment\cache\

and then has a folder called "javapi", not a "javaws".  Is that because of an 
older version of Java or is it just hidden?  I don't have a "javapi" folder.

Thanks again,
GJK

At 06:52 PM 9/24/2006, you wrote:
>Gary,
>
>I know nothing about the game, but is all of that Textual information on the 
>Play Cards actually required to play the game? If is not actually necessary to 
>read that to play the game, you can probably reduce the size of everything 4 
>fold, which will give you a 16 times reduction in memory requirements for the 
>images.
>
>Cheers,
>Brent.



 
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