_____
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Kevin Coombs
Sent: Sunday, December 03, 2006 5:18 PM
To: [email protected]
Subject: Re: [vassalengine] Enhancement Requests
Hi, Brent,
Responses below.
Kevin
----- Original Message -----
From: Brent Easton
To: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com
Sent: Sunday, December 03, 2006 3:23 PM
Subject: Re: [vassalengine] Enhancement Requests
Hi Kevin,
>1) Presently, text can be added to the "Zoom In," "Zoom
>Out," "Show/Hide Pieces" and "Image Capture" buttons. Can text be
>added to the "Mark all pieces on this map as not moved" button
>currently? If not, could this be added as an enhancement?
Is this so that you can add the 'Mark All Pieces' button to a
toolbar menu?
No, this is for usability only. I like to put captions on all the buttons so
there is no mistaking what they are for. I even caption the Zoom In and Zoom
Out buttons so that the novice or newbie user knows what these buttons are
for. The Mark All Pieces Unmoved button is even more obscure and, therefore,
I feel even more in need of a caption. This is why the request.
>2) The Line of Sight Thread feature offers the ability to set the
>opacity level of hidden pieces to a certain percentage. Could this
>ability to set opacity level be added to the "Invisible" property?
How do you want to use this? There is already a RFE for an 'Opacity'
trait that can have a variable Opacity level based on a Dynamic
Property. Would that achieve what you want?
Yes, that RFE might do what I'm trying to achieve. Thanks.
>3) Currently, is there any way to add a menu option to the window
>menu area (where the "File" and "Help" menu items reside), either
>within the "File" menu option itself, or as a new menu option
>alongside the "File" and "Help" menu options (with other sub-menu
>options within it)? If not, could this ability to add menu options
>to the window possibly be added as an enhancement?
Basically the same as a Toolbar menu, but create a drop-down menu in
the main menu bar instead of a button in the toolbar?
Umm, not really a drop-down menu. I'm just thinking another menu option in
the lines of the "File" and "Help" menu options that already exist. For
example, when my module opened, there would be the standard "File" and
"Help" menu options, but I could have another menu option there as well,
such as "Actions." When the "Actions" menu option was selected, a list of
other menu options would then be visible to choose from (similar to
selecting "File" menu option then "Save" menu option). Again, this is
strictly for usability. My real reason for requesting this is because I have
an item or two that will only be used once per game (if ever). Creating
buttons for these seldomly used items takes up too much real estate. A
better solution would be to create these items as menu options so that they
are out of the way and only visible when (and if) needed.
Regards,
Brent.
__________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: [EMAIL PROTECTED] <mailto:b.easton%40uws.edu.au> edu.au
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