I'm just curious Dave as to why you wouldn't use a "rotate" trait on the counter with the reduced unit as the only layer?
GJK At 07:14 PM 12/6/2006, you wrote: >I have a game where I have a counter with the "layer" trait with six levels to >represent the six hexagonal facing directions. That works fine. But I want to >be able to flip the counter to represent a reduced unit of the same type that >also has the identical "layer" triats representing the same facing directions. >I'm using the "replace with" trait and it works fine except the "replace" >counter does not retain the same facing/layer as the original counter even >though it has the identical layer traits levels. I checked the box that is >supposed to retain the same traits but it doesn't work. According to the help >info, the replacement counter should retain the same facing. Any suggestions? > >Thanks, Dave Briggs
