I'm just curious Dave as to why you wouldn't use a "rotate" trait on the 
counter with the reduced unit as the only layer?

GJK

At 07:14 PM 12/6/2006, you wrote:
>I have a game where I have a counter with the "layer" trait with six levels to 
>represent the six hexagonal facing directions. That works fine. But I want to 
>be able to flip the counter to represent a reduced unit of the same type that 
>also has the identical "layer" triats representing the same facing directions. 
>I'm using the "replace with" trait and it works fine except the "replace" 
>counter does not retain the same facing/layer as the original counter even 
>though it has the identical layer traits levels. I checked the box that is 
>supposed to retain the same traits but it doesn't work. According to the help 
>info, the replacement counter should retain the same facing. Any suggestions?
>
>Thanks, Dave Briggs

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