Im not proof positive as I rarely use Private windows but it should work
just like a Players Hand window which I use a lot.

 

Just because the owning player opens the window does not make it appear for
other players to see - but Yes they can see it if they want to.

Any player should be able to see the window if they themselves click the
button to open that window - however when testing you can only view the
window of the side you joined - start a second session to and join as
another side to enable viewing, The engine needs more than 1 player present
for this to work it seems.

As an alternative during testing you can create a solitaire player which has
access to all windows

 

Second part - I think it should be possible with a triggered GKC - report,
really depends on your module structure how to put the mechanism together -
if the cards are stacked together, snap to a grid, in a zone etc..

 

Tim

 

  _____  

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Bill Bennett
Sent: Thursday, December 28, 2006 10:28 AM
To: [email protected]
Subject: [vassalengine] Re: Private Windows

 

Surely someone out there must know how the private windows are
supposed to function in Vassal. If I have the "visible to all
players" box checked on a private window, shouldn't all players be
able to see when the owning player opens the window? This doesn't
happen in the module I'm designing.

And I have a second question now too. Is there any way to generate a
report of how many cards are being stored in a private window by a
non-owning player? I have a module with two private windows to hold
the cards of individual players and I'd like the non-owning player to
be able to use a keystroke command to generate a report of the number
of cards in the opposing players hand.

Regards,
Bill Bennett

--- In vassalengine@ <mailto:vassalengine%40yahoogroups.com>
yahoogroups.com, "Bill Bennett" <[EMAIL PROTECTED]> wrote:
>
> I was attempting to use private windows that belonged to one player,
> but were visible to all players. I checked the "visible to all
> players" box, but this had no apparent effect. Is there something
> that could interfere with the proper function or am I misunderstanding
> how this is meant to work?
> 
> Regards,
> Bill Bennett





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