Hi, Comments below,
Regards, Brent. >*********** REPLY SEPARATOR *********** > >On 1/01/2007 at 7:22 PM stine020 wrote: >Hi all, I started learning Vassal only 1 week ago, so please bear with me. > >1) I have a Map with various Boards all concurrently visible on it >(arranged in a 2x2 matrix, say); each of the boards is divided in 3 >(say) multizoned grids. Now, it seems to me that CurrentZone reports >the right name only for pieces sitting in the zones belonging to the >first board (first row, first column of the matrix). On all other >boards it reports no zone at all (null). Is this a known bug? Or am I >doing something wrong? It is a bug. I have been able to reproduce it and opened a bug report on Sourceforge. Should be fairly easy to track down, but fix will be in next release of vassal. A workaround is to create an Irregular Grid in each of the zones on the boards that are not working and define a single region with the same name as the Zone. Then change the 'Location Format:' of the Zone from $name$ to $gridLocation$ and use $LocationName$ instead of $CurrentZone$ on your pieces. >2) Is it possible to "send to location" pieces by giving a region name >(the ones defined with irregular grids) instead of X,Y positions? How? No, not a the moment. This is on the todo list (RFE 1592449 http://sourceforge.net/tracker/index.php?func=detail&aid=1592449&group_id=90612&atid=594234). We hope to run a poll shortly to allow people to vote for their favourite enhancements and have a push on adding the most popular features. >3) Suppose I have Infantry and Cavalry units (infantry.gif and >cavarly.gif in the Basic Piece definition). For both of them I have >created "Fired" piece layouts (same gifs with "Fired" overwritten). It >seems to me that I am forced to define Layer traits for each one of >them in turn, just to be able to pick the right "Fired" image (all the >rest - name, hotkeys etc being the same). This is a bit annoying since >I have many of these different units sharing the same Layer definition >(but for the image layout), and each time I change my mind I have to >change that many times over. Is this really so or am I doing something >wrong? There are a couple of features you should be using to make this easier: 1. Rather than creating a duplicate image with 'Fired' written on it, create a generic 'Fired' image that just has the word 'Fired' on it and the rest of the image is transparent so that it can be laid over any counter and the counter image will show through underneath the 'Fired' image. 2. Take the new transparent 'Fired' image and create a Prototype called 'CanFire' and add the fired image to a layer in the prototype, Say with a 'Ctrl F - Fired' command to activate. 3. Now add the 'CanFire' prototype to any counter that can fire and they will get the Fired overlay. 4. Even better, create an Infantry prototype and a Cavalry Prototype and add them to the base counters, then add the CanFire prototype to the Infantry and Cavalry Prototypes. >Any help greatly appreciated, especially on #1 which is critical for >me right now, and thxs for this great engine! > ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
