> Yes - that would be a good feature in any module - key usage matrix

RFE 1604269 (Specify keystrokes by name) addresses this:

VASSAL uses key strokes as signals to send message between components, e.g.
triggers, global key commands. Instead of having to come up with new
CTRL-ALT-SHIFT key combinations, editors should be able to give a name such
as !triggerDamage. Behind the scenes, the VASSAL editor will convert this
into a KeyStroke that cannot be entered accidentally by a player during game
time.

rk


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